Alexander Spicer's
Design Showcase

Alexander Spicer's Design ShowcaseAlexander Spicer's Design ShowcaseAlexander Spicer's Design Showcase
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Alexander Spicer's
Design Showcase

Alexander Spicer's Design ShowcaseAlexander Spicer's Design ShowcaseAlexander Spicer's Design Showcase
  • Home
  • Game Builds
  • Postmortem
  • Archive
  • About

scrap Runners

Project Development Notes

 This game is a work in progress. The Game Design Document is still being written, and this webpage should be viewed as a living document. Parts will be changed and adjusted in order to display the most up-to-date information. Any questions related to the game should be directed to the following email.

alexander.spicer@hotmail.com

Theme / Setting / Genre

Set in a decaying industrial wasteland where autonomous bot-rigs battle for dwindling resources. The game features high-speed scrap salvage, strategic point delivery, and momentum-driven kinetic combat, with a gritty, high-stakes mechanical tone. 

Description

Scrap Runners are fast-paced, player-controlled bots built for short, intense matches. Each bot wields up to two weapons at a time and competes to collect scrap scattered throughout the arena, delivering it to score points. Matches last ten minutes, and the winner is the player with the highest score at the end. The game emphasizes quick decision-making, dynamic movement, and tactical use of weapons, creating a tight, satisfying gameplay loop centered around collecting, delivering, and outmaneuvering opponents. 

Connect With Us

Drake Forged Roadmap

Core Bot Lifecycle & Movement

Core Bot Lifecycle & Movement

Core Bot Lifecycle & Movement

 Persistent actor logic replaces traditional respawns to eliminate destruction latency, transitioning ragdolls into "Digital Reprints." Current development focuses on refining recovery animations and height-based printing visuals for unique bot chassis. 

Started: 12/01/2025

Completed: 12/20/2025

Networking Infrastructure

Core Bot Lifecycle & Movement

Core Bot Lifecycle & Movement

Steam-integrated session hosting operational, prioritizing high-fidelity physics synchronization for competitive matches. Future milestones include a Pre-Match Scrapyard for connectivity testing and movement calibration. 

Started: 12/20/2025

Completed: 

Weapons

Core Bot Lifecycle & Movement

Attribute Modification

A modular inventory enables real-time weapon scavenging with a strict two-slot carry capacity. Planned expansions include a visual attachment system that generates weapon variants based on specific arena scrap materials.
Started: 

Completed: 

Attribute Modification

Attribute Modification

Attribute Modification

System Overclocks provide universal attribute buffs for jump height, velocity, and battery efficiency. Upcoming iterations will introduce "Hazardous Overclocks," offering extreme performance gains balanced by increased resource depletion. 

Started: 

Completed: 

Scrap Loop

Attribute Modification

Scrap Loop

The Scrap Economy loop is functional with synchronized salvage spawning and real-time delivery scoring. Development is now shifting toward mass-physics modifiers, where scrap volume directly influences bot weight and momentum. 

Started: 

Completed: 

First Map!

Attribute Modification

Scrap Loop

Plans!!!

Started: 

Completed: 

Drake Forged Archive

Scrap Runners - Test Build (Pre-Alpha) 0.0.1025

This will take you to drive.google.com, updated 12/20/2025
GOOGLE DRIVE DOWNLOAD

click up task board


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