
This game is a work in progress. The Game Design Document is still being written, and this webpage should be viewed as a living document. Parts will be changed and adjusted in order to display the most up-to-date information. Any questions related to the game should be directed to the following email.

Set in a decaying industrial wasteland where autonomous bot-rigs battle for dwindling resources. The game features high-speed scrap salvage, strategic point delivery, and momentum-driven kinetic combat, with a gritty, high-stakes mechanical tone.

Scrap Runners are fast-paced, player-controlled bots built for short, intense matches. Each bot wields up to two weapons at a time and competes to collect scrap scattered throughout the arena, delivering it to score points. Matches last ten minutes, and the winner is the player with the highest score at the end. The game emphasizes quick decision-making, dynamic movement, and tactical use of weapons, creating a tight, satisfying gameplay loop centered around collecting, delivering, and outmaneuvering opponents.
Persistent actor logic replaces traditional respawns to eliminate destruction latency, transitioning ragdolls into "Digital Reprints." Current development focuses on refining recovery animations and height-based printing visuals for unique bot chassis.
Started: 12/01/2025
Completed: 12/20/2025
Steam-integrated session hosting operational, prioritizing high-fidelity physics synchronization for competitive matches. Future milestones include a Pre-Match Scrapyard for connectivity testing and movement calibration.
Started: 12/20/2025
Completed:
A modular inventory enables real-time weapon scavenging with a strict two-slot carry capacity. Planned expansions include a visual attachment system that generates weapon variants based on specific arena scrap materials.
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Completed:
System Overclocks provide universal attribute buffs for jump height, velocity, and battery efficiency. Upcoming iterations will introduce "Hazardous Overclocks," offering extreme performance gains balanced by increased resource depletion.
Started:
Completed:
The Scrap Economy loop is functional with synchronized salvage spawning and real-time delivery scoring. Development is now shifting toward mass-physics modifiers, where scrap volume directly influences bot weight and momentum.
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Completed:
Plans!!!
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