Alexander Spicer's
Design Showcase

Alexander Spicer's Design ShowcaseAlexander Spicer's Design ShowcaseAlexander Spicer's Design Showcase
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Alexander Spicer's
Design Showcase

Alexander Spicer's Design ShowcaseAlexander Spicer's Design ShowcaseAlexander Spicer's Design Showcase
  • Home
  • Game Builds
  • Postmortem
  • Archive
  • About

Drake Forged Tactical RPG V0.0.6393

Drake Forged Tactical RPG V0.0.0025

Drake forged tactical RPG V0.0.0020

drake forged tactical RPG v0.0.0010

drake forged tactical rpg v0.0.0008

drake forged tactical rpg v0.0.0004

drake forged tactical rpg v0.0.0003

drake forged tactical rpg v0.0.0002

drake forged tactical rpg v0.0.0001

202502-DES2-Week 3, 3.4 Driver Presentation

202502-DES2-Week 2, 2.5 Navigator Presentation

202409-DES1-Week 4, Gameplay Walkthrough

C202409 - DES1 - Week 3.2 - Turret Challenge

"Start: First follow along with the lecture activity to create a working turret in the Magical Mayhem starter project.  The completed turret will only aim in a single direction and fire when the player is in range.  The turret ill also be limited to only firing once every x seconds (after firing there is a delay that has to elapse before it can fire again).

Your Challenge: Add a sphere collision to the turret blueprint that will be used to determine when the turret notices the player and thus ro

C202409 - DES1 - Week 3.1 - Turret Challenge

C202409 - DES1 - Week 2 - Checkpoint Challenge

C202409 - DES1 - Week 2 - Simple Inventory Challenge

C202409 - DES1 - Week 2 - Interactives Challenge

C202409 - DES1 - Week 1 - Life and death


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