Alexander Spicer's
Design Showcase

Alexander Spicer's Design ShowcaseAlexander Spicer's Design ShowcaseAlexander Spicer's Design Showcase
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Alexander Spicer's
Design Showcase

Alexander Spicer's Design ShowcaseAlexander Spicer's Design ShowcaseAlexander Spicer's Design Showcase
  • Home
  • Game Builds
  • Postmortem
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Drake Forged

Project Development Notes

 This game is a work in progress. The Game Design Document is still being written, and this webpage should be viewed as a living document. Parts will be changed and adjusted in order to display the most up-to-date information. Any questions related to the game should be directed to the following email.

alexander.spicer@hotmail.com

Theme / Setting / Genre

 Tactical RPG Game set in a high fantasy world where elemental forces shape the land. The game features gathering, crafting, questing, and tactical combat, with a gritty, mercenary tone.  

Description

 Spells leave behind elemental effects that persist, combine, or interfere with others. Fire ignites poison, lightning arcs through water, wind scatters mist—every cast changes the field. Players must think ahead, layering magic to exploit interactions and trigger powerful chain reactions. 

Connect With Us

Drake Forged Roadmap

New Item System

Third Person Explore

New Item System

I have chosen to refactor the inventory system in-game. I am switching from references to structs. This is to prepare for future features and make the system more modular for development. This is a massive overhaul of the games core blueprints and will take a significant amount of time to program.

Started 05/01/2025

Completed 06/22/2025

Durability

Third Person Explore

New Item System

 A Durability System in a grid-based turn-based tactical combat game serves as a mechanic to manage the wear and tear of weapons, armor, and other equipment. It adds strategic depth by requiring players to balance powerful attacks, resource management, and equipment longevity. 

Started 06/22/2025

Beta Stage 07/31/2025

Third Person Explore

Third Person Explore

Third Person Explore

 A Third-Person Perspective System replaces the original top-down view, shifting gameplay to an over-the-shoulder camera for a more immersive, character-focused experience. Controls, camera behavior, and interactions are redesigned to suit the new viewpoint.
Started 07/31/2025

Beta Stage 08/13/2025

Alignment System

Combat System Final Visuals

Third Person Explore

 An Alignment System tracks a player’s moral and ethical choices, shaping relationships, story outcomes, and available quests. It ties into dialogue, faction reputation, and world reactions, ensuring decisions have lasting consequences that reinforce role-playing depth. 

Month of August 2025

Combat System Final Visuals

Combat System Final Visuals

Combat System Final Visuals

The combat system will receive a visual overhaul. Instead of simply swinging the sword. I will add screen shake to larger attacks to make them feel more impactful. I will also be adding a small window where the entity being hit will change color and flash as well.

To be announced...

Starting Town!

Combat System Final Visuals

Combat System Final Visuals

Valebrook the starting town will begin development. Nestled in the heart of the plains, surrounded by rolling grasslands and gentle hills. A wide river flows east to west, splitting the town into northern upper districts and southern lower districts.

To be announced...

Drake Forged Archive

Drake Forged - Test Build (Pre-Alpha) 0.0.0021

This will take you to drive.google.com, updated 06/28/2025
GOOGLE DRIVE DOWNLOAD

click up task board


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