Design Note: The primary objective of this test was to begin implementing and validating the core VFX systems tied to standard weapon attacks. We introduced initial visual effects for both slashing and piercing weapon types, alongside synchronized sound effects to enhance impact and combat feedback. These systems are now successfully triggering during their corresponding animation events and reflect appropriate directional motion, helping to bring early-stage combat to life. The current setup uses animation-based notify triggers to handle both the visual and audio feedback for basic attacks. These tests are foundational for the broader visual feedback system, which will eventually scale to include magic, heavy weaponry, and reactive environmental effects.
In this activity, you will focus on finalizing your level blockout through another week-long sprint. During this phase, you will refine the structure, add necessary details, and implement all missing features and functionality.
This level was created for the "Scraps" project from Full Sail University.
"In this activity we are going to create our first blockmesh environment, using the level outlines we created in a previous activity.
This level will be created with the Adventure project from Full Sail University.
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