Alexander Spicer's
Design Showcase

Alexander Spicer's Design ShowcaseAlexander Spicer's Design ShowcaseAlexander Spicer's Design Showcase
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Alexander Spicer's
Design Showcase

Alexander Spicer's Design ShowcaseAlexander Spicer's Design ShowcaseAlexander Spicer's Design Showcase
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https://i.vimeocdn.com/video/2029291561-426019c7e52bbaf8a4a22e80c3cbff391c58b70bef39c15f41772ebe84e1fbf6-d

06/05/2025 Drake Forged Pre-Alpha Testing 0010

 Development Update – Version 0.0.0020
Focus Area: Drag-and-Drop Inventory & Equipment System

Game Description:
A Tactical Fantasy RPG where players command a band of mercenaries across a war-torn, elemental continent teeming with dragons, beasts, and magic-warped horrors. Through a deep gameplay loop of gathering, crafting, contract-taking, and strategic grid-based combat, players must adapt to ever-changing threats and terrain. Uncover ancient secrets and confront monstrous forces as you carve your name into the annals of “Drake Forged”—one mission at a time.

Objective:
Implement a fully functional drag-and-drop inventory and equipment system that allows players to intuitively manage gear and items during gameplay.

Progress:
The inventory and equipment system has been successfully integrated, enabling players to drag items between slots, equip and unequip gear, and receive real-time visual feedback for all actions. This marks a significant milestone in the player interaction pipeline, with the system now supporting all core inventory functionalities required for moment-to-moment gameplay.

Current Issues & Observations:

  • Character Reset Post-Battle:
    After completing a battle, the player character does not reset correctly upon returning to the Explore map. This may result in improper visual states, incorrect equipment display, or inconsistent behavior. The issue is currently being investigated and prioritized for resolution in an upcoming patch.
     
  • Gamepad Support:
    Gamepad functionality is not yet implemented. This feature is scheduled for a future development phase once the inventory system is fully stabilized and validated through additional testing.


Drake Forged (PRE-ALPHA) MAIN PAGE

Video

Blockmesh 2

The goal of the activity was to create a Block Mesh for the Scraps project at Full Sail University. I chose to make a block mesh that was in a Rocky Mountain Canyon since my level mechanic was a fan who could perform forward and reverse states. 

BLOCKMESH 1

The goal of the activity was to create our first Block Mesh. The level was to be created within the Adventure project at Full Sail University. I chose to make an island with a subterranean passage. 


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