Development Update – Version 0.0.0020
Focus Area: Drag-and-Drop Inventory & Equipment System
Game Description:
A Tactical Fantasy RPG where players command a band of mercenaries across a war-torn, elemental continent teeming with dragons, beasts, and magic-warped horrors. Through a deep gameplay loop of gathering, crafting, contract-taking, and strategic grid-based combat, players must adapt to ever-changing threats and terrain. Uncover ancient secrets and confront monstrous forces as you carve your name into the annals of “Drake Forged”—one mission at a time.
Objective:
Implement a fully functional drag-and-drop inventory and equipment system that allows players to intuitively manage gear and items during gameplay.
Progress:
The inventory and equipment system has been successfully integrated, enabling players to drag items between slots, equip and unequip gear, and receive real-time visual feedback for all actions. This marks a significant milestone in the player interaction pipeline, with the system now supporting all core inventory functionalities required for moment-to-moment gameplay.
Current Issues & Observations:
This was the final of Project and Portfolio III for Full Sail University's Game Development Associates Degree. This was a group project completed by three of my fellow students.
The goal of the activity was to create a Block Mesh for the Scraps project at Full Sail University. I chose to make a block mesh that was in a Rocky Mountain Canyon since my level mechanic was a fan who could perform forward and reverse states.
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