Alexander Spicer's
Design Showcase

Alexander Spicer's Design ShowcaseAlexander Spicer's Design ShowcaseAlexander Spicer's Design Showcase
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Alexander Spicer's
Design Showcase

Alexander Spicer's Design ShowcaseAlexander Spicer's Design ShowcaseAlexander Spicer's Design Showcase
  • Home
  • Game Builds
  • Postmortem
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  • About
https://i.vimeocdn.com/video/2023580428-50d2cdc430b45d099b809a980fcb626eeb37692b82fce0517549b6c654b63df2-d

06/05/2025 Drake Forged Pre-Alpha Testing 0010

 

Development Update V0.0.0010
Focus Area: Battle Units, Main Menu, & UI Polish

Objective:
The primary goal of this phase was to integrate finalized 3D models and animations for all Battle Units into the game.

 Progress:
All finalized assets for Battle Units have been successfully implemented. This includes character models, animations, and associated visual components, bringing the units visually in line with the intended design and aesthetic. These units now appear as intended during gameplay and are fully functional on the battlefield. 

Current Issues & Observations
Main Menu Polish:
The Main Menu remains under development. While it is functional, visual styling and layout still require refinement to match the tone and quality of the rest of the game. Additional work is being done to improve overall presentation and user experience.

Battle UI Layout:
The current Battle UI is being revamped to feel more intuitive and visually streamlined. Some elements compete for screen space, which may overwhelm players during combat. Layout adjustments and interface cleanup are underway to improve readability and player flow.


Drake Forged (PRE-ALPHA) MAIN PAGE

Video

Blockmesh 2

The goal of the activity was to create a Block Mesh for the Scraps project at Full Sail University. I chose to make a block mesh that was in a Rocky Mountain Canyon since my level mechanic was a fan who could perform forward and reverse states. 

BLOCKMESH 1

The goal of the activity was to create our first Block Mesh. The level was to be created within the Adventure project at Full Sail University. I chose to make an island with a subterranean passage. 


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