The purpose of this video was to test out the random character generation for unit characters. The characters should have had a random appearance compared to each other. Character should also have all animations playing properly. Character should also have weapons moving properly within animations.
In this activity, you will focus on finalizing your level blockout through another week-long sprint. During this phase, you will refine the structure, add necessary details, and implement all missing features and functionality.
This level was created for the "Scraps" project from Full Sail University.
"In this activity we are going to create our first blockmesh environment, using the level outlines we created in a previous activity.
This level will be created with the Adventure project from Full Sail University.
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