Alexander Spicer's
Design Showcase

Alexander Spicer's Design ShowcaseAlexander Spicer's Design ShowcaseAlexander Spicer's Design Showcase
  • Home
  • Game Builds
  • Postmortem
  • Archive
  • About
  • More
    • Home
    • Game Builds
    • Postmortem
    • Archive
    • About

Alexander Spicer's
Design Showcase

Alexander Spicer's Design ShowcaseAlexander Spicer's Design ShowcaseAlexander Spicer's Design Showcase
  • Home
  • Game Builds
  • Postmortem
  • Archive
  • About
https://i.vimeocdn.com/video/2074178345-205940ac66862b308a0dfa56c7b272ba771c2793ca9c4292c7936fe448bcfbe9-d

06/05/2025 Drake Forged Pre-Alpha Testing 0010

 Development Update – Version 0.0.6393
Focus Area: Alignment System and Swimming Movement System

Game Description:
A Tactical Fantasy RPG where players command a band of mercenaries across a war-torn, elemental continent teeming with dragons, beasts, and magic-warped horrors. Through a deep gameplay loop of gathering, crafting, contract-taking, and strategic grid-based combat, players must adapt to ever-changing threats and terrain. Uncover ancient secrets and confront monstrous forces as you carve your name into the annals of “Drake Forged”—one mission at a time.

Objective:
For this preview build, Development Update 0.0.6393 is fundamentally focused on validating two critical vertical slices of the core game loop: dynamic character interaction with the environment via the new Swimming System, and the depth of world management through the new Alignment Systems. The objective is to rigorously test the persistence, functionality, and user-facing presentation of both features, ensuring fluid transitions in and out of water with proper physics and audio cues, while also confirming that the centralized, sortable UIs for tracking People, Towns, and Factions are correctly reading and writing the essential Drake Forged lore and relational data. This validation is key to guaranteeing both smooth gameplay and the consistent integrity of the overarching narrative systems. 



Drake Forged (PRE-ALPHA) MAIN PAGE

Video

Project And Portfolio III

This was the final of Project and Portfolio III for Full Sail University's Game Development Associates Degree. This was a group project completed by three of my fellow students. 

Blockmesh 2

The goal of the activity was to create a Block Mesh for the Scraps project at Full Sail University. I chose to make a block mesh that was in a Rocky Mountain Canyon since my level mechanic was a fan who could perform forward and reverse states. 


Copyright © 2025 Spicer Games - All Rights Reserved.


Powered by

This website uses cookies.

We use cookies to analyze website traffic and optimize your website experience. By accepting our use of cookies, your data will be aggregated with all other user data.

Accept