Development Update – Version 0.0.0020
Focus Area: Drag-and-Drop Inventory & Equipment System
Game Description:
A Tactical Fantasy RPG where players command a band of mercenaries across a war-torn, elemental continent teeming with dragons, beasts, and magic-warped horrors. Through a deep gameplay loop of gathering, crafting, contract-taking, and strategic grid-based combat, players must adapt to ever-changing threats and terrain. Uncover ancient secrets and confront monstrous forces as you carve your name into the annals of “Drake Forged”—one mission at a time.
Objective:
Implement a fully functional drag-and-drop inventory and equipment system that allows players to intuitively manage gear and items during gameplay.
Progress:
The inventory and equipment system has been successfully integrated, enabling players to drag items between slots, equip and unequip gear, and receive real-time visual feedback for all actions. This marks a significant milestone in the player interaction pipeline, with the system now supporting all core inventory functionalities required for moment-to-moment gameplay.
Current Issues & Observations:
The goal of the activity was to create a Block Mesh for the Scraps project at Full Sail University. I chose to make a block mesh that was in a Rocky Mountain Canyon since my level mechanic was a fan who could perform forward and reverse states.
The goal of the activity was to create our first Block Mesh. The level was to be created within the Adventure project at Full Sail University. I chose to make an island with a subterranean passage.
We use cookies to analyze website traffic and optimize your website experience. By accepting our use of cookies, your data will be aggregated with all other user data.