"In this activity we are going to create our first blockmesh environment, using the level outlines we created in a previous activity.
This level will be created with the Adventure project that we set up in the Project Setup & Core Gameplay assignment, and should be playable from start to finish when you complete this activity."
" In your MagicalMayhem project, right click on EmptyMap and duplicate it. Save the new map with a different name. Double click on the new map to open it. Select all of the floating islands and delete them. Delete any other items you had added to the EmptyMap to get to a base empty map state with just the clouds. Select the content folder and search for sm_floating. Drag in three SM_FloatingIsland_L meshs into the map and position them so that they are near each other. You'll want to set them up so that as the player completes one island they can move on to the next island. You are welcome to use the other meshes in the project to connect them with stairs or whatever else catches your design fancy. Place a Checkpoint on the first island and set it to be level start. You'll want to pull in turrets, walls, or any other gameplay elements you've created to challenge the player. Design the first zone so that it requires the use of the first spell you created for the player to complete it. Design the second zone so that it requires the player to use the second spell that you created for the player to complete it. The third zone should require the use of both spells and or the spells that we created in lecture to complete it. "
Start: First follow along with the lecture activity to add two spells into the Magical Mayhem starter project. This will include pickups that will grant the player the ability to use those spells and UI that will allow the player to choose which spell they want to use and show them when they are ability to use the spell.
Your Challenge: Create two new spells that are different from the examples completed in class and add them into the project. Create pickups that the player can collect that will allow them to use the new spells and update the UI so that the spells correctly display info like the examples from lecture.
Completion: Upload a video that shows the added functionality working as described. Make sure to show any edge cases where things should or should not work in specific situations. (ex Items not activating or the character unable to use abilities unless specific requirements are met)."
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