Tactical RPG Game set in a high fantasy world where elemental forces shape the land. The game features gathering, crafting, questing, and tactical combat, with a gritty, mercenary tone.
Gathering System => (Core Loop 1)
Crafting System => (Core Loop 2)
Quest System => (Core Loop 3)
Tactical Combat System => (Core Loop 4)
A tactical RPG where the player rises from obscurity to become a legend in a world torn apart by elemental forces. They do so not with fate or prophecy—but with contracts, coin, and grit. Players take on quests that range from monster hunts to artifact recovery to espionage.
The continent of Thalvarin is fractured: Icy mountains dominate the north, floating isles rule the skies in the east, an unforgiving desert consumes the south, the west is dense with jungle and reef, and the central plains thrum with Spirit.
Players begin as a no-name mercenary in a volatile land. The only path forward is survival and opportunity. By gathering resources, forging equipment, and taking on jobs, players slowly rise in power and reputation.
Combat is tactical and terrain-based. Enemy AI responds to elevation, weather, and environmental hazards. Crafting is essential for survival, and the mission system adapts based on faction war progression and elemental chaos in the land.
The Gilded Hunt is a legendary network of high-tier mercenaries that offer world-shaking contracts. As the player uncovers its secrets, the truth behind the elemental collapse—and the player's own hidden past—emerges.
- Elementally reactive biomes with world-state effects on gameplay
- Dynamic mission system driven by player actions and faction control
- Player choice-driven narrative progression with moral ambiguity
- A handcrafted mercenary economy and crafting system
- Deep tactical combat requiring strategic use of terrain and synergy
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