"Start: First follow along with the lecture activity to create a working turret in the Magical Mayhem starter project. The completed turret will only aim in a single direction and fire when the player is in range. The turret will also be limited to only firing once every x seconds (after firing there is a delay that has to elapse before it can fire again).
Your Challenge: Add a sphere collision to the turret blueprint that will be used to determine when the turret notices the player and thus ro
" Update BP_Checkpoint by creating a new function. The logic for that function should check if the checkpoint that is being constructed is set as the level start. If it is then it needs to get all actors of type BP_Checkpoint and make sure that their IsLevelStart booleans are set to false. Make sure that you do not set your own IsLevelStart boolean to false when setting the rest to false. "
"Update the inventory system from lecture to add the ability to and multiple items to the inventory (ex add 5 apples). Add the ability to remove multiple items from the inventory (ex if the player has to hand over 2 apples then remove 2 apples from the inventory). Add ability to check if the player has >= X of an item (ex does the player have 2 or more apples?)"
" Create a new pickup that is single use and removes an item from the players inventory. Create a single use pickup that removes multiple items from a players inventory. Create an interactive element that checks if the player has a specific item and only activates if they do (ex a door that only opens if the player has the correct key). Create an interactive element that checks if the player has X of an item and only activates if they have X of that item (Ex broken door only works if the play
"Create a health bar, Add the health bar to the player, Create the spike trap (s), Use spike traps to create resistance (a challenge for the player to overcome) in the Magical Mayhem project:
Create a new basic level for your gameplay zones. Delete the default floor plane and drag in 1 or more floor tiles or a medium sized floating island to create the new floor with.
Add a "Player Start" to the level if there isn't one or move the existing one so the player will start on the ground
Select the wor
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